Cerebral Palsy

Khora

for

Jonstrupvang and University of Copenhagen

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andet

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VR holds the potential for providing an engaging environment for exercise - also if you depend on a wheelchair. Our exergaming universe Cosmic Pilot VR provides engaging and accessible VR content for people living with Cerebral Palsy (CP), addressing current limitations of hardware and uninspiring content. Building on an already user-tested beta version and collaborating with researchers in the field, we will create cutting-edge content and experiment with sensory feedback to improve movement and quality of life for our target group. Our goal is to offer a commercially viable solution for a global audience of 16+ million users and increase VR accessibility for those who need it most.

Every year 110-130 kids are diagnosed with CP in Denmark (1-2 of every 1.000 kids). It is estimated that around 8.000-10.000 people are living with CP nationally and 17 million are living with CP globally. CP is caused by a disruption of the brain’s early development, which in more than 90% of cases is congenital.

The brain has the ability and capacity to change (neuroplasticity). Neuroplasticity describes the ability of neurological networks to change through growth and reorganization. The brain is rewired to function in a way which differs from how it has previously functioned. This mechanism shows that the condition of CP can be improved but required specialized knowledge and the correct methods. Research shows that the brain’s neuroplasticity can be particularly affected by physical activity, and as the brain changes, the individuals with CP will become better at controlling their movements.

Citizens with CP are affected to varying degrees by paralysis that limits their physical abilities (degree 1-5, with 5 being the worst). Existing VR games do not take any physical limitations into consideration and are therefore completely or partially impossible to use for citizens with CP. Due to the physical limitations individuals with CP experience, it is necessary to develop a game that allows adaptations and changes in relation to both physical ability and strain. The VR game aims to motivate the individuals’ forward physical development and quality of life by challenging their mobility.

Løsning

Khora created a beta version of the VR game “Cosmic Pilot VR”, designed specifically for people living with CP. The game is designed for Meta Quest headsets, a stand-alone affordable headset. The game takes place in outer space, within the cockpit of a spaceship. The game features three in-game challenges designed to match suitable interactions based on user insights from workshops. The first challenge is collecting gasoline for the spaceship, which requires the player to look around the cockpit and grab blobs of gasoline. This activity powers their spaceship, which enables it to launch into space where they are met with meteors flying towards the spaceship. The player must defend the spaceship with its built-in robot arms by reaching out and crush the meteors. This challenges the player to keep reaching further to get the meteors before they come too close. The third challenge is hostile aliens, where the player shoots laser beams using gaze-control, which targets fine motor skills. Our user research showed that neck movements were the most secure and stable for most of the players, so all navigation options in the game is gaze-controlled. The game requires controllers to track hand movements but none of the interactions within the game requires buttons and does not require the player to hold the controllers in a certain direction, allowing the controllers to be attached to a glove or strap attached to the player's hands.

What makes the game unique is the calibrating phase at the beginning of the game, with red spheres appearing in the cockpit. The player must reach out with their hands to reach the spheres and then new spheres appear. This process informs the game about the player’s range of motion and the game then customizes the level of difficulty to match that specific player’s physical functioning. The game comes in ten levels so players can progress in the game as they improve.

As part of the collaborative process with Jonstrupvang, the beta version of Cosmic Pilot VR will be distributed for free in Denmark to pilot test the solution. The objective of this pilot test is to develop a manual, which describes in detail to assistive workers or family members how to get started with the game and best assist the person with CP when playing. Furthermore, valuable user feedback is collected in the pilot test to help improve the game in later iterations.

Resultat

We are currently running pilot-tests in Jonstrupvang Living facility and Aalborg municipality, funded by the Elsass foundation in Denmark. The Elsass foundation is a foundation supporting research, development, and activities benefiting people with CP and their support systems. The project received 66K USD from the foundation to do user research and develop a beta version of the game. We estimate that Cosmic Pilot is being tested on 46 residents at Jonstrupvang, and will be tested with individuals in Aalborg municipality. Although the number is currently unknown, we know that 166 kids/young adults reported to be part of the CPOP (Cerebral Palsy Follow-up Programme), who tracks the motoric development within kids/young adults with CP until the age of 15. This number is corresponding to a percentage of 8,68% of the total number of kids/young adults living with CP in Denmark. Furthermore, there are 2704 adults living with CP in Denmark, of which around 230-235 is living in Aalborg municipality, corresponding to a percentage of 9% of the total number of adults living with CP in Denmark. This indicates that Aalborg municipality has the possibility to pilot-test cosmic pilot on 401 people. We are unable to provide concrete data due to the pilot-tests still being undergoing. However, we have patient’s testimonies from the living facilities and KPI’s.

Short-term (12+ months) KPI’s:
• 10.000 downloads in 2024
• 100.000 downloads in 2025
• 5 published research articles in 2024
• Reaching 10 million people in 2023 through our partners, communication initiatives, and the Cerebral Palsy Global Community
• Additionally, we are starting a research project with Mark Schram Christensen to build evidence about the improvements in range of motion and physical activity for people with Cerebral Palsy. We will be able to initiate more scientific studies when we have developed more content for the game.

Testimonies (translated from Danish):
"You have to move a lot to catch the meteors, so you get your heart rate up"
"I would probably be able to enhance my motor skills in my bad side - my left arm"
"It was too easy with the left arm - But it depends on how my spasticity is on a given day"
- Residents at Jonstrupvang

Jonstrupvang and University of Copenhagen

Mark Schram Christensen

Brain Scientist & Lector

Kim Norup Frederiksen

Forstander, Jonstrupvang

Khora

Simon Lajboschitz

CEO

Thomas Saaby Noer

Head of Healthcare

Nikolaos Nikolaou

Programmer

Simone van Hofwegen

CG Artist

Emma Pi Larsen

CG Artist

Berfin Gurini

Project Manager

Rolf Bender

Project Manager

Dennis Risborg

Project Manager

Camilla Holler

CG Artist

Andreas Ryge

Programmer

Maria Høeberg Madsen

Business Developer

Peter Fisher

CEO

Pia Hansen

CG Artist

Casper Knudsen

CG Artist

Samarbejdspartnere

Jonstrupvang botilbud
Testere
Aalborg Kommune
Testere

Billeder

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